(noun) - A player is said to have "answered" when, after the first toss in a quarry has scored a hit, the responding player succeeds in getting a better hit and winning the quarry. Also appropriate to use when a player follows a boc with a boc.
(noun) - A dalrymple in which a player fails to score. The sad event of both players failing to score in a dalrymple is known as a Double Ayrault.
(noun) - The fence, wall, backboard or other obstruction behind the target that prevents firmly tossed balls from rolling to the four corners of the earth. Ballstops may also allow for tosses to rebound toward the targets when that rule is applied.
(verb) - A player who makes a strong toss only to see an opponent answer with a better blast is said to have been "bamboozled"; or, in similar circumstances, a player who loses a quarry point due to questionable judging might later claim "the judge bamboozled me!"
(noun) - A toss that, once the ball and buckets have come to a complete stop, results in the ball remaining inside the large bucket. All Big Stays are also bocs, except when playing cut-throat.
(noun) - A descriptive term for any solid hit on the target. It is common for opposing players or spectators to offer the compliment "Nice Blast" after a good shot.
(noun) - The contact between a tossed ball and a dancing player. A blaze results in penalties for the player who is hit.
(noun) - (Pronounced like "botch") The result of any Big Stay, except when playing cut-throat. In addition to the usual hit, quarry, and bonus points, the tossing player steals any points scored by his opponent during the dalrymple, or gets immunity from being bocced in that dalrymple. If the player initiating a quarry gets a boc and the responding player also gets a boc, negating the extra benefits of boccing, the second player is said to have gotten an Answer Boc.
(Pronounced like "botched") Points subtracted from one player and awarded to the other player for getting a boc.
(noun) - A bastardized version of the real game using non-regulation equipment.
Extra points awarded by the judge (or a gentlemanly opponent, in the absence of a judge) in addition to ordinary hit and quarry points. Bonus points are usually awarded automatically because of a specific result (e.g., a stay), but may also be awarded on a discretionary basis (see Judge's Point).
(noun) - Originally, a botfly was a toss that hit the bottom of the large bucket on the fly; the actual term was a "botbotfly", but in common usage it became shortened to botfly. In the modern game, a botfly is a toss which strikes anywhere inside the large bucket on the fly, provided that the entiretly of the ball is below the level of the rim. A player tossing a botfly is awarded an automatic bonus point.
(noun) - For the purposes of boccelism, a lightweight, galvanized metal container with a thin, metal handle. A large bucket and a small bucket are used together as a target.
(noun) - A Big Upright STay. A toss that, once the ball and buckets have come to a complete stop, results in the ball remaining inside the large bucket with the large bucket in an upright orientation. A bust is worth two automatic bonus points, and is also a boc or an answer boc, except when playing cut-throat. All types of Ganesha attempts require a bust in order to be successful.
(noun) - The official term for a regulation match of boccelism. A full case consists of eight dalrymples.
The Tournament (or Team) point awarded to the player who wins the case.
(noun) - A descriptive term of honor for the occurrance of a player winning all four quarries in a dalrymple. A player may get a so-called "three-leaf clover" when, after winning the first three quarries of a dalrymple, his fourth toss is pre-empted due to a Ganesha attempt by his opponent.
(noun or verb) - The simultaneous tosses prior to a case, or game of cut-throat, to determine the initial order of tossing. The balls are tossed toward the pallina (or pallino, or jack ball), with the toss that comes closest without actually touching the pallina winning the honor.
(noun) - A blast that partially or completely closes the aperture of the small bucket.
(noun) - A version of the game where three or more players compete in a round-robin fashion in a set number of quarries.
(noun) - The basic scoring unit of a case, consisting of four quarries. The total of all points scored in the quarries is officially recorded at the conclusion of each dalrymple.
(noun) - The defending player in a case where the dancing rule variation is employed.
(verb) - A rules variation, known officially as Doing The Dance, in which players defend their own targets by standing in front and moving, shaking and screeching in an attempt to distract the opponent.
(noun) - Dirt, pebbles, or other loose material in the immediate vicinity of the target buckets. A judge will sometimes make the announcement "Debris!" as a clarification when a tinking sound is made by objects knocked into the target by a very near miss, indicating that a hit was not scored and no points were awarded.
(noun) - (pronounced "Doh-see-doh") A descriptive term for a glancing hit to the side of a bucket, causing it to shift ever so slightly sidewise, without upsetting the normal orientation. A hit that similarly moves both buckets is called a Double Do-Si-Do.
Doing The Dance
(adjective) - When players are Doing The Dance, a player who is blazed by a toss is referred to as being "emblazoned".
(noun) - An end consists of four dalrymples. Players switch sides of the field at the conclusion of the first end of a case.
The line marking the back of the tossing box, located four feet six inches behind the fault line.
The Tournament (or Team) point awarded to the player with the highest score for the end.
Any quarry or quarries played to break a tie at the end of regulation. Or, in the event of a successful Ganesha toss, any quarry or quarries played to break the tie created by the Ganesha. In Extra Quarries, the first player to outscore the opponent in a quarry is declared the winner.
The line demarcated by the front edge of the small bucket; legal tossing requires a player to release the ball before touching the ground past the line.
A tossing violation caused by a player touching the ground beyond the fault line before releasing the ball. Judges sometimes issue a warning before calling a fault; when a fault is called it voids the result of the toss.
(noun) - A required Ganesha toss at the conclusion of the first end of a case for any player so enfeebled as to have failed to score.
(noun) - General term for any of several circumstances in which a player trailing in score gets one toss in an attempt to even the score, regardless of the margin of deficit. A player must get a bust to successfully complete a Ganesha toss.
(noun) - An optional Ganesha toss for any player in dire straits, usually as a last-gasp effort by a player facing imminent defeat. Players must loudly declare "Hail Ganesha!" and bow in the direction of the target before making the attempt.
(noun) - A toss that strikes only the handle of one or the other of the buckets without tipping or dislodging either bucket. A player tossing a handle is awarded an automatic bonus point.
(noun) - Any contact between the ball and the target.
The area to the side of the court at midfield where the Judge's Chair is located. During tournament play in cases with dual judges, there is an Auxiliary Judge's Box on the opposite side of the court.
(noun) - A Ganesha toss imposed by the judge to abruptly conclude a case that cannot be finished for any of a number of circumstances.
A bonus point awarded by the judge for a particularly meritorious hit. Almost always reserved for rewarding a spectacular or interesting hit that does not qualify for any automatic bonus points.
(noun) - A descriptive term for a toss so feeble that it fails to travel the full distance to the target.
(noun) - A version of the game believed to have been originated at the Sigma Nu fraternity chapter of a small, Midwestern liberal arts college. Two-man teams compete in a twelve-dalrymple case, changing ends after six dalrymples. Each team is required to consume a twelve-pack of beer, over the course of a match, so that a case of beer is consumed during a case of boccelism. When two individual players attempt the same trick it is called a Very Long Case.
see Long Case.
(noun) - On a fully-marked court, the nookies are the triangular areas on either side of the respective Tossing Boxes that are used for ball storage, players' beverages, hand towels and other accessories. The judge's announcement "The Balls are in the Nookies!" prior to the start of a case indicates the field of play is ready for action and that players should take their positions on the court.
(noun) - Any objects, usually empty aluminum beverage cans, placed on the field to create barriers or void the results of a toss if hit.
(noun) - A small, white ball that is placed in the center of the field and serves as the object for corking. Also called a Pallino, or a Jack Ball.
A descriptive term for a dalrymple in which one player wins all four quarries with four-point shots, scoring (at least) sixteen points in the dalrymple.
(noun) - A descriptive term for a style of finesse shot, the primary characteristics of which are an arcing trajectory, with the ball landing short of the target and bouncing toward or into the target.
When using Secondary Targets, the combination of two lightweight, galvanized metal buckets, one larger and one smaller, set in precise orientation to one another, are referred to as the Primary Target.
(noun) - A descriptive term for a quarry in which neither player scores a hit. Also used during a friendly match without a judge to describe a quarry in which both players get similar hits and agree that no quarry point shall be awarded.
(noun) - A player is said to be "in a Quandary" when he is forced to try and answer a spectacular or high-scoring hit. Usually reserved for the late dalrymples of a tightly contested case.
(noun) - The unit consisting of an exchange of single tosses by each player. The player who scores the best hit in a quarry is awarded the Quarry Point.
(noun) - A descriptive term for a toss which strikes only the rim of one or the other of thebuckets.
(noun) - A toss in which the ball, as it approaches the target, rolls without significant bouncing along the ground before striking the target; after striking the target, the ball and both buckets must remain inside whatever boundaries have been set. A player tossing a roll-up is awarded an automatic bonus point.
A descriptive term for a hit a player gets while trying unsuccessfully to answer a superior blast. Any points awarded as the result of such a hit are referred to as Salvage Points.
Any objects, usually empty aluminum beverage cans, placed on the field to provide extra options for scoring.
(noun) - A toss that, once the ball and buckets have come to a complete stop, results in one or the other of the buckets being upended and covering the ball. A player tossing a shell is awarded two automatic bonus points.
(noun) - A toss that, once the ball and buckets have come to a complete stop, results in the ball remaining inside the small bucket.
(noun) - A descriptive term for a hit that causes a bucket to rotate rapidly around its horizontal axis. A hit that causes both buckets to rotate thusly is known as a Double Spinner.
(noun) - A toss that, once the ball and buckets have come to a complete stop, results in the ball remaining inside either of the two buckets. A player tossing a stay is awarded an automatic bonus point, except when the toss is a bust, which is awarded two points.
(noun) - T'Bita is a word of obscure origin common to several West African languages. The word is used as a formal exclamation of joy for certain major life events, such as the announcement of a wedding engagement or the birth of a healthy male child. In boccelism, the judge's shout of "T'Bita!", echoed by players and spectators, is reserved for that exciting hit which succeeds in blasting both buckets in the air at the same time. A player tossing a T'Bita is awarded an automatic bonus point. In New Orleans it is common for female spectators to expose their breasts as part of the celebration of a T'Bita.
(noun) - The combination of two lightweight, galvanized metal buckets, one larger and one smaller, set in precise orientation to one another. Also, a well-known retail establishment where boccelism equipment may be purchased.
The area on the court inside which both buckets must be placed to create a proper target. The target box is located in the front and center of the tossing box.
see Tournament Points
Tink (or Tinker)
(noun) - An onomatopoeic term for a very slight hit.
(noun) - A descriptive term for a hit that tips over the large bucket. A hit that tips over the large bucket while also knocking the small bucket upside-down is sometimes, and somewhat inaccurately, called a Double Tipper.
(noun) - A single throw by a player of a ball toward the target.
The area on the court bounded by the sidelines, fault line, and end line; players must have at least one foot touching the ground inside the tossing box at the release of the ball.
Tournament points (also known as Team Points) are used for determining winning players or teams over the course of multiple cases during tournament play. Three points are awarded for each case, one point each for the player with the highest score in each end, and one point for the winner of the case.
(noun) - A player's final toss of a case. Also known as the Terminal Toss.
(noun) - A horrific display of ineptitude that results when both players complete the first end of a case without scoring. Such occurances are to be erased from the memory of all involved by the consumption of as much alcohol as may suffice.
Very Long Case
(noun) - Anglicized version of the term "dalrymple." Encountered primarily in the Upper Midwest of the United States, particularly around Detroit.
(noun) - a busybody neighbor that comes out to complain about a friendly game of boccelism; used with some disparagement.
(adjective) - A negative discretionary point subtracted from a player's score by the judge when, while Doing The Dance, an unmanly dancing player flees the oncoming toss far earlier than safety and prudence require.